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Question by drodrii · Jun 30, 2014 at 06:50 PM · 2dinstantiateprefab

Instantiating Child - Prefabs

Hello everyone.

Quick question. I've created a sprite prefab.

But I've created the prefab in ParentGameObject.

How do I Instantiate the prefab as a child of this(this being ParentGameObject), and keep its own position? I instantiate as the following:

 childPrefab = Instantiate(Resources.Load(childPrefab)) as GameObject;
 childPrefab.transform.parent = this.transform;

You see, the position of the prefab changes, when I added one when I created the prefab. Is it possible to keep the positioning of the original Prefab I created (being a Child of course) without hardcoding? (There's a lot of prefabs Im creating)

Thanks for your time and help!!!

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Answer by spraw · Jun 30, 2014 at 07:20 PM

I'm not entirely sure if I fully understood your question. But could you possibly try to instantiate the object, and cache it's position right there. Now you assign it as a child to a parent and adjust its position with the cached/saved position?

That way you don't have to hardcode anything. Hope I got it correctly. :)

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avatar image drodrii · Jun 30, 2014 at 08:24 PM 0
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@spraw

Thanks for your time, but how would I do that?

You see, I anchored the childPrefab to the ParentGameObject because the parent is the player and the child is a "shirt". as the shirt is a sprite, I made it so it fits the player best. The idea is that I click a button to take it off or put the shirt on.

But when the shirt is instantiated it isn't in the right place, despite the fact that I saved the prefab so It fit perfectly. So Im asu$$anonymous$$g when I give it the parent.transform it literally takes the same coords despite the coords I originally gave the prefab...

avatar image spraw · Jul 01, 2014 at 03:30 AM 0
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Hey, can you give me these values for the shirt:

  1: When in prefab, position values before you instantiated
  2: When instantiated, position values before parented
  3: When instantiated, position values after parented

This way we know exactly where the values become corrupt and can go from there

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