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Question by briangenaro · Mar 31, 2019 at 06:42 PM · scripting problemmovementphysicsjump

Simple movement question/"bug"

I'm in a problem with a simple movement script, my object is too slow when walking, and when I press to jump it becomes faster, so if I stop pressing to jump it becomes slow again. Could it be a friction physics sistem by the RigidBody? That's the script that I used:

public class movement : MonoBehaviour

{

 public Rigidbody rigid;
 public float puloForca = 50f;
 private bool podePular;
 public float velo = 200f;
 public float rot = 200f;

 void Start()
 {
     
 }

 private void OnCollisionStay(Collision collision)
 {
     podePular = collision.contacts[0].point.y<transform.position.y;
 }

 private void OnCollisionExit(Collision collision)
 {
     podePular = false;
 }
 void Update()
 {
     if (Input.GetKey("w"))
     {
         rigid.AddForce(transform.forward * velo);
     }
     if (Input.GetKeyDown("space") && podePular == true)
     {
         rigid.AddForce(transform.up * puloForca);
     }
 }

}

("puloForca" means like Jump Force and "podePular" means like Could Jump) (Sorry for my bad english too) If anyone could help I would be very grateful

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avatar image Vollmondum · Apr 01, 2019 at 05:43 AM 0
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Can you transcribe this:

 podePular = collision.contacts[0].point.y<transform.position.y

It's like x = a < b :)

avatar image briangenaro Vollmondum · Apr 02, 2019 at 11:55 PM 0
Share

This line indicates that podePular is true in these conditions, that's what I saw in a video

The script now worked, I reduced the mass of the object and solved the problem, but anyways thanks for the help (and again, sorry for my bad english)

Thanks!

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