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Question by oldronin · Dec 07, 2018 at 11:09 AM · collision2d

Trouble with earlier triggered

I have an object that falls from top to bottom and collides with a target. And when I click on an object and move it with the mouse to the target, the collision is triggered earlier. on the screen is an object in the trigger position, and the blue square shows where the object is in the view of the calider

 Movement script in Object
      void OnMouseDrag()
         {
                Vector2 currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            transform.position = new Vector2(currentMousePosition.x, currentMousePosition.y);
             }
 
 Trigger script in Target making the blue mark:
 
      void OnTriggerEnter2D(Collider2D col)
         {
             GameObject PointCandy = GameObject.Find("PointCandy");
             Transform tr_PointCandy = PointCandy.transform;
             Transform tr_candy = col.gameObject.transform;
              tr_PointCandy.position = new Vector2(tr_candy.position.x, tr_candy.position.y);
          }
 

Object - blue/white candy

Target - Yellow rectangle

Blue mark - blue square

alt text

for-faq-unity.jpg (12.9 kB)
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