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Question by ScientificPopcorn · Aug 21, 2019 at 08:58 PM · gameobjectprefabbug-perhapsduplicatehidden

Duplicates of prefab appearing out of nowhere

Whenever I run the game, six duplicates of one specific prefab get created, except with all the mesh renderers disabled.

I've made a copy of my scene with every object deleted from the hierarchy so that it's completely empty. I've also run this script and deleted all hidden duplicates from the scene, leaving me with one entirely void scene. Yet when I hit play, the same six duplicates are created at the same point, the world origin before spreading out due to their 2D colliders and 2D rigidbodies. They also all have the same exact name, rather than "Name (1)", "Name (2)", etc.

Why should this be happening? If my scene is entirely empty, where are these duplicates coming from? This stops happening when I restart Unity until it happens again anywhere from 1 minute to 8 hours later. Every time this happens it causes my game to break because scripts trying to access the main prefab are instead finding all these duplicates.

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avatar image ScientificPopcorn · Aug 21, 2019 at 09:04 PM 0
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I've just created a new scene. Pressing play still causes the same thing, despite me having neither added to nor changed the scene in any way after hitting File > New Scene. This leads me to believe it's almost certainly a Unity bug, but I still would like to know what I can do to stop this from happening, other than just abandoning the entire game or restarting Unity every few $$anonymous$$utes.

avatar image ScientificPopcorn · Aug 21, 2019 at 09:13 PM 0
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Alright it now happens every time I load my original scene. Then it proceeds until I restart and go into a blank project. So I can't work on my game at all at the moment. :(

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