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Question by gamer boy · Oct 16, 2014 at 06:54 PM · audioaudiosourceontriggerenter2daudio.playoneshot

Audio not playing when OnTriggerEnter2D

Audio clip is not playing when OnTriggerEnter2D. Every thing is working right but audio not playing. Here is my script.

 public AudioClip coinHit;
 void OnTriggerEnter2D(Collider2D other){
         audio.PlayOneShot (coinHit);
         //Debug.Log ("hello");
         Destroy (gameObject);
         scorekeeping.count += 1;
 
     }

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avatar image Wisearn · Oct 17, 2014 at 11:54 AM 0
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Destroy () probably destroys your audisource if it's on the same object.

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Answer by VoidScreamer · Oct 17, 2014 at 12:16 PM

Don't destroy the object immediately. the audio needs some time to buffer and if you destroy the object, it can't play. and in this case, you need the coin to disappear immediately but you need some time for audio. so add this code : it makes it invisible immediately, but gives some time for audio.

renderer.enabled = false; Destroy(gameObject,0.5);

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avatar image Wisearn · Oct 17, 2014 at 12:28 PM 1
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in this case I would say

 Destroy(gameObject, coinHit.length);

to have it destroy when it's done, but you will still get collision detects for this so I would disable the collision for this object right away

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Answer by 767_2 · Oct 17, 2014 at 12:15 PM

you destroy it how you expect it to make a sound destroy it after a delay

 float delay = 2.0;
 yield WaitForSeconds(delay);
 Destroy (gameObject);

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