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Question by Cohav0310 · Mar 31, 2019 at 09:27 AM · c#unity 5arraysvector2while-loop

how do I move array objects to world coordinates?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ArmyControls : MonoBehaviour { public TelegraphControl message;

 public GameObject[] regimentsArray;

 // Start is called before the first frame update
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {
     // regimentsArray[0] move to A1
     //condition
     if (Input.GetKeyDown(KeyCode.Return) && message.reportText == ".-.-.  break  .-.----")
     {
         while(regimentsArray[0].transform.position.x != -8.5f)
         {
             float xValue = regimentsArray[0].transform.position.x;
             float yValue = regimentsArray[0].transform.position.y;
             if (regimentsArray[0].transform.position.x < -8.5f)
             {
                 regimentsArray[0].transform.position = new Vector2(xValue + 1, yValue);
             }
             else if (regimentsArray[0].transform.position.x > -8.5f)
             {
                 regimentsArray[0].transform.position = new Vector2(xValue - 1, yValue);
             }
         }
         while (regimentsArray[0].transform.position.y != 4.5)
         {
             float xValue = regimentsArray[0].transform.position.x;
             float yValue = regimentsArray[0].transform.position.y;
             if (regimentsArray[0].transform.position.y < 4.5f)
             {
                 regimentsArray[0].transform.position = new Vector2(xValue, yValue + 1);
             }
             else if (regimentsArray[0].transform.position.y > 4.5f)
             {
                 regimentsArray[0].transform.position = new Vector2(xValue, yValue - 1);
             }
         }
     }

 }

}

When the condition is met, the game object does not move.

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Best Answer

Answer by mchts · Mar 31, 2019 at 08:14 PM

Why do you even use while? Your script won't do anything when your position conditions not met anyway. So the short version of your code is:

 if (Input.GetKeyDown(KeyCode.Return) && message.reportText == ".-.-.  break  .-.----")
 {
     if (regimentsArray[0].transform.position.x < -8.5f) {
            regimentsArray[0].transform.Translate(Vector2.right); //translates one unit on x
     } else if (regimentsArray[0].transform.position.x > -8.5f) {
            regimentsArray[0].transform.Translate(Vector2.left); //translates minus one unit on x
     }
     if (regimentsArray[0].transform.position.y < 4.5f) {
            regimentsArray[0].transform.Translate(Vector2.up);
     } else if (regimentsArray[0].transform.position.y  > 4.5f) {
            regimentsArray[0].transform.Translate(Vector2.down);
     }
 }

And if this one does't work too, you better check whether you assigned the correct gameObject or not to your regimentsArray

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