Making UI block rays with touch inputs
Hello everyone!
I am trying to make a mobile game and am using touch input for the first time. I have tried making it so the raycasts to tap on objects are checked for whether the pointer is over a game object in the EventSystem as you see it in so many tutorials online and here as explained by @fafase and I tried a few versions. Down here is the first version that worked but now everything is being detected as UI and no rays sent out anymore at all? I would very much appreciate some help if someone has solved a similar problem before!
Thank you!
 private int fingerID = -1;
 
 private void Awake()
     {
         #if !UNITY_EDITOR
             fingerID = 0; 
         #endif
     }
 private void Update()
 {
 if (Input.touchCount == 1 && theTouch.phase == TouchPhase.Ended)
 {
             //checking whether the UI was touched
             if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId) == false)
             {
                 Debug.Log("UI touched");
                 return;
             }
             
             //All the raycasting stuff
 }
 }
 
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