- Home /
Expose nested ScriptableObject fields in array, custom inspector
I would like to show the properties on each ScriptableObject, that are stored in a public array on a game component:
I would like this 'KeyEvent', and any others that are added to the array, to instead be a foldout containing the KeyEvents properties.
I have tried using both a CustomEditor and a CustomPropertyDrawer to make this work, but I keep getting null returned when I use FindProperty()...
This idea works just fine when serializing normal classes, but I seem to be falling short when trying to do it with ScriptableObject .assets.
Your answer

Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Is it possible to write a function in the backend of an editor script for a scriptableObject? 0 Answers
Assigning scriptable objects to dictionary through array? 0 Answers
How do I change inspector values of other game objects using a custom Editor Window 0 Answers