- Home /
Frame is not completely cleared
Unity 2018.3.5f1
I am kind of new to the frame debugger. I don't understand why my particle effects are not batched and why they are not cleared as well. Why are there 18 batches constantly? This is destroying my performance on mobile. I am not sure that this happened in the past.
The particles use mobile/particles/additive and have render queue 3000. So shouldn't they appear in Render.TransparentGeometry section?
Answer by thenephalem · Mar 30, 2019 at 10:07 AM
I updated my unity version and the problem was fixed.
Your answer
Follow this Question
Related Questions
How to increase frame-rate in the game (for iOS) 2 Answers
Debug Rendering using the depth buffer 3 Answers
Frame Debugger Can't hold frame 1 Answer
Unity renders forward and referred at the same time. 1 Answer
Can you see the number of instances used in a "Draw Mesh (instanced)" call in Frame Debugger? 0 Answers