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               willianjohns · Jun 25, 2019 at 09:10 PM · 
                smoothsmoothdampsmoothfollowsmoothingsmoothly  
              
 
              Accelerate float rather than decelerate with Mathf.SmoothDamp
I'm using Mathf.SmoothDamp to slow down my float speed and I succeeded! But I do not know how to speed up the value of this float, I tried to use Mathf.SmoothStep but it slows in both limits, and I now only want to accelerate slowly in the beginning and go to the maximum speed limit, as a real-life acceleration effect, cars and other! Does anyone have any ideas?
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