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Question by brody7784 · Oct 03, 2015 at 05:53 PM · unity 5gameslidermotor

what is wrong with my C# code?

i am trying to make my sliderjoint2d motor go left to its limits then right to its limits but i keep getting an error over "slider.motor" in "slider.motor.motorSpeed=1.5f;" telling me that I "Cannot modify the return value of 'SliderJoint2D.motor' because it is not a variable"

using UnityEngine; using System.Collections;

public class SliderScr3 : MonoBehaviour { public SliderJoint2D slider;

 // Use this for initialization
 void Awake()
 {

     slider = this.gameObject.GetComponent<SliderJoint2D>(); 
     
 }
 void Start () {
    
         if (slider.jointTranslation == -2)
         {

           slider.motor.motorSpeed=1.5f;//make motor go right for optional shooting
 
         }        
 }
 // Update is called once per frame
 void Update () {
 
 }

}

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Answer by BabilinApps · Oct 03, 2015 at 10:49 PM

you have to store the motor. This means add a variable called " JointMotor2D" Then you can change the value.

    if (slider.jointTranslation == -2)
          {
          JointMotor2D _motor =  slider.motor;
         _motor.motorSpeed=1.5f;   //make motor go right for optional shooting
  
          }  
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avatar image brody7784 · Oct 03, 2015 at 11:30 PM 0
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thank you so much

avatar image BabilinApps brody7784 · Oct 03, 2015 at 11:39 PM 0
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make sure to rate the answer :)

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