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Question by qarlo · Feb 16, 2018 at 07:29 PM · texture2dspritesimages

Questions about building a simple 2d image carousel

Hello,
I'm a beginner with Unity and I'm starting my first project to learn some basic stuff.

I want to build an image carousel from scratch with the idea of customizing it later. At the moment, I would like it to show only one image at a time and I would like to simply replace it in response to an action.

What I've tried so far is to add a Sprite object to my scene to which I added my script component.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Game : MonoBehaviour {
     public Sprite[] images = new Sprite[4];
     SpriteRenderer sr;
 
     void Start () {
         sr = GetComponent<SpriteRenderer>();
         sr.sprite = images[2];
 
     }
     
 }


At the moment I'm not really thinking about the interaction, I'm just trying to understand how to correctly display a single image.
In unity I set the initial sprite to the desired size, I initialize the image array with a couple of images and when I run the code I see the sprite changing. The problem is that the new sprite appears too big.
What am I doing wrong?

Also, before doing this, I had a look at other projects, but I'm still not sure whether is best to use Sprites, ui.Images or Texture2D for this case.

Thanks in advance for the help!

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