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Question by
ZGraves · Dec 03, 2014 at 07:49 AM ·
spritesbatchingdraw callslight probes
Using light probes with sprites breaks batching?
I wrote a very simple script recently that turns on light probes for sprites. With the script off, rendering with a single real time directional light, my sprites dynamically batch fine, but when I bake the light probes, and activate light probes for the sprites, they don't batch. Does anybody have a solution to this?
Here's the script I'm using to activate light probes for the sprites:
void Start () {
renderer.useLightProbes = true;
}
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