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Why Is my baked lightmap looking so weired??
Here is the scene that I made in unity and it looks awesome in real-time but it gets weird when baked... I don't know what is making this happen but I am also getting a warning after baking saying, "There are 159 objects in the Scene with overlapping UV's. Please see the details list below or use the 'UV Overlap' visualization mode in the Scene View or Lightmaps in Lighting Settings for more information."
here is the baked image
and here is the real-time one
can anyone please tell me how to get the look the same as realtime or near it? and what is the problem?? please help
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