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Question by
Eversmann · Mar 29, 2019 at 02:42 AM ·
unity 5rotationimportblender-exporting
Blender exported sword distorts on rotation when set as a child object
As the title says, I tried everything I could think of (I applied the rotation, scale and location in Blender) but still if I put the sword as a child of an object it will distort when rotating it on the Z axis. Here's a screenshot of inside Unity and Blender export page.
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