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Question by JasonDev · Sep 11, 2016 at 05:17 PM · unity 5arraysmusicrhythm

check for click in rhythm game

So I am making a simple rhythm game, and I want to check from an array or something if the mouse was clicked. I took my melody and laid it out into an array. I haven't figured out how yet, but I also want a variable to switch to the next number in the array every beat at 4 beats a measure/ 4/4 time. Here is a concept snippet:

 // 0 means a rest, and 1 indicates a note was played.
 int array = [1, 1, 1, 0];
 
 int currentNote = /***Next Number...***/;
 
 if (Input.GetMouseButtonDown(0) && currentNote == 1) {
  //Congrats! You played it right!
 } 
 if (Input.GetMouseButtonDown(0) && currentNote == 0) {
 //Uh - Oh!
 }

... and vice versa. Note that pitch doesn't matter in this case. The part I need help with would be the currentNote integer, which is changing the array every beat to the next number. Thanks in advance!

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avatar image 3tai · Sep 12, 2016 at 02:54 AM 0
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I'm not entirely clear of the question, but something like this?

 #region within Update()
 
 int currentBeat = (Time.TimeSinceLevelLoad * tempo$$anonymous$$odifier).RoundToInt();
 if(currentBeat < array.Length)  //make sure we have a valid array index
 {
     currentNote = array[currentbeat];
 }
 
 #endregion

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