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Unity UI World Canvas Scale Reason
I have a question about the Unity world space canvas. I created one and the Rect Transform scale seems odd to me. It starts at (x,y,z) => (0.5f, 5, 0.5f). This does allow me to set the width and height equal and make a square. So this does appear to be the default. But my question is why is the y value 5 and the x and z 0.5f? Just seems weird that the scale is so odd. Any explanation is appreciated, thank you!
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