Rolling sphere bounces for no reason
Hello everyone, i have a simple plane and a simple rigidbody sphere that i add force in update and it rolls. The problem is that it bounces for no reason.
Its one single collider It bounces on any speed The force is parallel to the collider I tried making physics material
Any suggestions?
Update(){ Sphere.getComponent().addForce(Input.GetAxis("Horizontal")*10, 0, 10)); }
You better call physic operation in FixedUpdate , and maybe your sphere center of mass is not set correctly .
Turned to FixedUpdate, didnt work, center of mass is already 'perfect' because i use a default unity sphere :(
UPDATE: I create a simple plane and it works, when i add the graphics it doesnt, the graphics dont have any colliders on them though
Your answer
Follow this Question
Related Questions
Sphere movement with attached cube 0 Answers
How far ball (cirlce object) roll? 1 Answer
Placing objects with rigidbody settings inside another rigidbody object 1 Answer
Objects slowly move by their own? 1 Answer
2D ball rolling animation 0 Answers