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Question by paco morales · Dec 20, 2012 at 07:36 AM · animationbuttontwo

How to play two animations with one button?

I'm trying to play two animations when I hit one button. I try to duplicated the function but shows error.

what i'm doing wrong?

Please any advise is welcome.

 var Skin_battery: GUISkin ;
 var beep : AudioClip;
 var other : GameObject;
 
 function OnGUI (){
     //Make the First button
     GUI.skin = Skin_battery;
     if (GUI.Button(Rect(730,450,100,48),"")){
         audio.PlayOneShot(beep);
         animation.Play("Battery");
         animation.Play("Tool");
     }
          
 }
  
 @script RequireComponent(AudioSource)
  
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avatar image ina · Dec 20, 2012 at 09:14 AM 0
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are you trying to play the two animations on the same object?

what error are you seeing. are you missing an audiosource component?

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Answer by PushpaK · Dec 21, 2012 at 12:57 AM

Are you playing animation on same object? No then use Animation.PlayQueued as it plays animations one after another

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avatar image paco morales · Dec 21, 2012 at 05:29 AM 0
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It's working. Thanks for your help!

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Answer by DuxDucis · Dec 20, 2012 at 11:04 AM

well, I think you're trying to blend them. Look into animation.Blend

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