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Question by JCNemeth · Mar 27, 2019 at 04:01 PM · unityeditorandroid sdkandroid-manifestandroid-sdk

Unity Fails to Build to Android Device - INSTALL_PARSE_FAILED_NOT_APK: Failed to parse. How to solve this?

  • Running Unity 2018.3.10f1

  • AR Application, Running Vuforia 8.0.10

  • Running Google Firebase Auth / Storage for download of Asset Bundles per User


Until very recently, this app has functioned fine. I have dozens of previous successful APK/OBB duos. Now, since a handful of updates and bug fixes (Firebase to 5.6.0, etc), my export functionality has stalled. Upon an attempt to actually side-load a new APK/OBB onto a device for further testing, I get a Parse Error:


CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.


Further:

C:\Users[USER]\AppData\Local\Android\sdk\platform-tools\adb.exe -s "HT7530206306" install -r "C:\Users[USER][FILEPATH]\AR View0.8.0.apk"

stderr[ adb: failed to install C:\Users\USER[FILEPATH]\AR View0.8.0.apk:

Failure [INSTALL_PARSE_FAILED_NOT_APK: Failed to parse /data/app/vmdl1540219450.tmp/base.apk]


stdout [Performing Streamed Install]

exit code: 1


At this point I'm lost on what to do. I have:

  • Uninstalled/Reinstalled Android Studio

  • Updated Unity to Current Version

  • Tried this in a BLANK Unity project and gotten the same error

  • Made sure that my device (I think?) no longer has any versions of the app present on it.

  • Created a new signing certificate and tried both new and old..

What else IS there? Thanks for your help!

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Answer by JCNemeth · Mar 27, 2019 at 09:47 PM

So, we found a solution!

Reference this:

https://forum.unity.com/threads/gradle-build-failed.647581/

...as the definitive solution. Removing 29.0.0-rc1 from the shown directory results in a perfect build! Might want to look into this as a fix, Unity! Talk with Android on syncing the naming structures or some such. Happy coding everybody!

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