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Question by lighting · May 21, 2012 at 06:48 PM · animationcharacterexport

Walking animation from DAZ to Unity

Hi,

In DAZ Studion, I've created man with walking animation. After exporting to Unity it works but the position X,Y,Z of the object is still the same (altrough animation made it walked away). How to create animation that affects object's position ? THX.

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Answer by luisold · May 21, 2012 at 07:52 PM

in daz , before baking your animation you will have to choose the HIP and fix the x,y,z axis, so the character will animate in place.

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Answer by lighting · May 21, 2012 at 08:44 PM

First I though it worked. I've locked XYZ axis of the HIP but in Unity the position remainded still.

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avatar image HolBol · May 21, 2012 at 08:45 PM 0
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Answer by luisold · May 23, 2012 at 12:28 PM

look at this video, I use it and it worked for me, don't forget to bake the animation after this process ok

http://www.youtube.com/watch?v=1unZt4_Vp1g good luck

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Answer by lighting · May 24, 2012 at 07:56 AM

Thank you. I've done all this steps and somehow my model walked away. Thus, when I recreated model from scratch it started working :) Don't know what was wrong with old model. Now is ok.

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Answer by luisold · May 24, 2012 at 02:57 PM

when it is baked with the old animation this really happens, so you have to keep a copy of your character on T position just in case.

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