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Question by Chefix · Mar 16, 2017 at 09:12 AM · 2dscripting problem2d gameportals

2D Linked Portals

Hello, I'm working on a 2D game and I added linked portals to it. For instance if I stand on top of portal A and press the teleport button, I get teleported to portal B. And if I stand on top of portal B and press the teleport button, I get teleported to portal A.

The problem is that one of the portals works and the other doesn't for some reason...

The script attached to both of them is the following:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class telep : MonoBehaviour {
 
     private GameObject player;
     public GameObject Destination;
 
     // Use this for initialization
     void Start () {        
         player = GameObject.Find("Player");
     }
     
     // Update is called once per frame
     void Update () {
 
             if ((player.transform.position.x > (transform.position.x - 0.5)) && (player.transform.position.x < (transform.position.x + 0.5)))
                 if (Input.GetButton("Teleport"))
                 {
                     player.transform.position = new Vector3(Destination.transform.position.x, Destination.transform.position.y, 0);
                 }
     }
 }


Here is a video to better understand the problem: https://www.youtube.com/watch?v=XwFmILYMCWE

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avatar image Hellium · Mar 14, 2017 at 12:02 PM 0
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Are you sure you have dragged & dropped the correct gameobject when you select the top right portal ?

avatar image Chefix Hellium · Mar 14, 2017 at 06:36 PM 0
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Absolutely, I dragged the left one into the right one's component and vice versa. Seriously I have no idea what to do at this point...

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