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Question by olidadda · Jan 05, 2020 at 06:04 PM · scripting problem

Help with retroactive score multiplier

This problem has bugged me so many time in the past in different ways: the multiplier works fine, the only problem is that it affects my damageTaken retroactively (as my enemy moves closer or farther). How can I constantly update the score, save it somewhere and keep adding whilst using the multiplier?alt text

damage.jpg (39.3 kB)
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avatar image lgarczyn · Jan 05, 2020 at 08:25 PM 0
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Please post the actual code using the code formatting tool (101010 icon)

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Answer by lgarczyn · Jan 05, 2020 at 08:28 PM

Why not store the health as a float? It will avoid damage being rounded down to 0.

Currently the only way to not affect all the hits taken is to convert the new damage to ints, which will be 0 most of the time.

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avatar image olidadda · Jan 05, 2020 at 10:02 PM 0
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Yep, it was the rounding that made the difference! Thank you :-)

I thought that the multiplier was retroactively changing the score, as my score seemed to be getting smaller at some stage, but now it works!

avatar image lgarczyn olidadda · Jan 06, 2020 at 07:54 PM 1
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Your score will still change, if you get a shot further from your enemies, what you need is

  damageTaken += percentageDamagePerDistance;
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Answer by olidadda · Jan 06, 2020 at 09:18 PM

I actually solved it like this:

         damageTaken = damageTaken + 1 * damagePerDistance;

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avatar image lgarczyn · Jan 07, 2020 at 06:40 PM 1
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Which is exactly equivalent to

 damageTaken += 1 * damagePerDistance;

Which is equivalent to

 damageTaken += damagePerDistance;

Which I suggested above

avatar image olidadda lgarczyn · Jan 07, 2020 at 11:53 PM 0
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Right you are Sir! Yes that 1 was a tad redundant. Sorry, I'm rather new at this but thanks for your patience and help!

avatar image lgarczyn olidadda · Jan 08, 2020 at 10:39 PM 1
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No worries, you'll get there in no time. Besides, verbose code that works is just as good, if that verbosity helps the readability.

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