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Question by drGsus 1 · Feb 26, 2011 at 02:18 PM · guiresolutioniphone4

Resize GUI for older iPhone versions

Hey guys, I'm working with an iPhone 4. The native resolutio is 960*640.

Now I am a bit struggling with the resizing of GUITextures for older iPhone models.

I found in another answer this code:

function OnGUI () {
GUI.Box (Rect (0,0,100,50), "Top-left");
GUI.Box (Rect (Screen.width - 100,0,100,50), "Top-right");
GUI.Box (Rect (0,Screen.height - 50,100,50), "Bottom-left");
GUI.Box (Rect (Screen.width - 100,Screen.height - 50,100,50), "Bottom-right");
} 

and it works. But how can I do the same with GuiTextures instead of Gui Boxes?

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Answer by jasielmacedo · Aug 14, 2012 at 03:12 PM

I found in another post this code:

 public float native_width = 960;
  public float native_height = 640;
  
  void OnGUI()
  {
  
      if(Application.platform == RuntimePlatform.IPhonePlayer)
      {
  
          float actual_height = Screen.height;
          float actual_width = Screen.width;
          float ry = actual_height / native_height;
          float rx = actual_width / native_width; 
  
          GUI.matrix = Matrix4x4.TRS (new Vector3(0, 0, 0), Quaternion.identity, new Vector3 (rx, ry, 1)); 
  
       }
  
       // your GUI code here
  }
 

Reference: http://answers.unity3d.com/questions/20782/scale-gui-without-moving-position.html

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Answer by SolidSnake · Aug 17, 2012 at 03:00 PM

If you want simple scale then you can set the matrix like this at the beginning of your OnGUI function:

 GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity,new Vector3(Screen.width / 640.0f, Screen.height / 960.0f, 1));

 

In this case your GUI will scale down accordingly

You only need to focus on one resolution (in this case 640 X 960) for your GUI work

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