How to zoom-in, in VR
As I enter play mode, the FOV is overwritten constantly, so I can't seem to zoom-in using the camera's FOV.
An option I am considering is having a camera for each eye with a render texture that's being rendered from a child non-VR camera, but that requires an inverted spherical mesh, to prevent distortion.
It doesn't look good at all, and I was wondering if anyone has a better solution for this.
Comment
Using a sphere, combined with render to cubemap does not work, as the cameras ignore FOV in this case. A canvas for each eye works well enough, depth is perceived, but objects up close seem deformed and strange. Trying an inverted half-sphere soon.