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Question by $$anonymous$$ · Mar 25, 2019 at 12:47 AM · prefabsdatavalues

How to Make 1 Script Give Different Values To Multiply GameObjects?

Here is my problem,

I have a script that gets a value called strength from a slider. I adjust the slider and then generate a prefab with this script inside (there will be many of these prefabs). I want each prefab to contain a different slider value dependent on where the slider was when i generated the prefab.

If this isn't possible then how can I change my setup to accomplish this.

Thanks in advance for the help.

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