This question was
closed Apr 22, 2017 at 11:52 AM by
sickener for the following reason:
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Question by
sickener · Apr 22, 2017 at 10:03 AM ·
2dinstantiateshooting
,how to Instantiate a bullet up when firePoint of the character goes up
if(Input.GetKey(KeyCode.UpArrow))
{
firePoint.localPosition = new Vector3(0, 1);
firePoint.Rotate(0, 0, 90);
}
if (Input.GetKeyDown(KeyCode.Space))
{
Instantiate(bullet, firePoint.position,firePoint.localRotation);
}
if i need to provide more code pls ask for it.What i am trying to do is i am trying to create a game where you can shoot your bullets to 8 different directions(up,upright,right...) but i cant make my bullets go up when i position my firePoint(which is a gameobject,child of character,you can think it as a gun) up.
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