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When does WaitForTargetFPS actually wait in execution order?
Can anybody identify where in execution order (http://docs.unity3d.com/Manual/ExecutionOrder.html) the CPU waits for v-sync? Is it "WaitForEndOfFrame"? I'm wondering if camera render functions are called at the last possible moment before v-sync, or if the cameras render, then there is some wait time before the image is actually pushed to the display.
Thanks!
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