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Question by RewForeN · Mar 23, 2019 at 12:45 PM · cameratexturesprite

Unity generate a sprite with main camera dimentions

I need to create a sprite with code in my scene, but it should be exactly the size of the main camera view port. This is the code i have so far:

 public class SpriteMaker : MonoBehaviour
 {
     private Sprite sprite;
     private Texture2D texture;
 
     void Start()
     {
 
         Camera cam = Camera.main;
 
         int width = cam.pixelWidth;
         int height = cam.pixelHeight;
 
         texture = new Texture2D(width, height);
         sprite = Sprite.Create(texture, new Rect(0, 0, width, height), Vector2.zero);
         GetComponent<SpriteRenderer>().sprite = sprite;

         Color pixelColour = new Color(1, 1, 1, 1);
 
         for (int x = 0; x < texture.width; x++) {
             for (int y = 0; y < texture.height; y++) {
                 texture.SetPixel(x, y, pixelColour);
             }
         }
 
         texture.Apply();
 
     }
 }

:

But for some reason this is what i get: alt text

:

:

It should be filling entire screen with each corner matching up....

capture.png (11.6 kB)
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