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Loss of GO selection
I believe my network code is spilling over after the scene is stopped.. the following occurs: Why do random game objects lose selection immediately after selected?
And related, Why do the GO un-select when entering a value, scrolling a value, or checking a box in the inspector?
Answer by andrew · Apr 27, 2010 at 10:32 PM
this happens to me when the network connection is not shut down / exited correctly (eg: you press stop before running your disconnection routine.) usually pressing play and stop fixes it for me.
pressing play and stop without connecting should fix the issue.
Answer by StephanK · Apr 27, 2010 at 06:10 PM
I've seen that happen on one of my projects and it had something to do with with Network and when the Application.LoadLevel() was called, but I don't remember what the exact problem was. But I know there was a discussion about this either here or on the forum.
This is on the right track. I am using a network and Application.LoadLevel(). The problem occurs only after playing the scene in Unity, but not before. Thanks.