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Question by geosith_ken · Jul 28, 2018 at 08:41 AM · prefabsprefab-instance

prefab not being instanced if its added as a child of another prefab,Why adding transform to instanciate breaks the code?

I have this code executed in a prefab called Wheel. This prefab has to instanciate another prefab called slice and add it as a child.

This works: GameObject slice = Instantiate<GameObject>(sliceToCreate);

It properly instanciates the slice, its added to the hierarchy and shown in the scene BUT its not added as a children. To add it , as far as a I know I can add transform as a second parameter.

 GameObject slice = Instantiate<GameObject>(sliceToCreate, transform);

But with this line, the objects are not instanciated, or at least, ar not shown in the hierarchy and scene.

Even if I try slice.transform.parent = transform; after it, it breaks. ("setting the parent of a transform which resides in a prefab is disabled to prevent data corruption")

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avatar image Shameness · Jul 28, 2018 at 09:54 AM 0
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Aside from what you asking, you can have prefab that has a child game object(s). Chain instantiating might cause other unseen problems.

For instantiating, see docs if you didn't already:

https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

And see this Q&A that might related with your problem.

https://answers.unity.com/questions/341714/setting-the-parent-of-a-transform-which-resides-in.html

From above link, "attempting to parent a prefab" is not allowed. try:

 GameObject slice = Instantiate<GameObject>(sliceToCreate);
 slice.transform.parent = transform;

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