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Question by TCD · Aug 19, 2016 at 02:06 PM · importdllcompile

Can i import already compiled code into Unity and then call functions in it?

I have some c# code , which uses some things which dont work in unity, like .NET 4.0 , so i can only compile it outside of unity. Is there a possibility to import that into unity and call some funktions in the code? Maybe make unity start the exe and then send and recieve data from it? or import it as Dll?

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Answer by tanoshimi · Aug 19, 2016 at 02:14 PM

Of course - just drag the compiled DLL into your project like any other asset and you can call into its functions as usual: https://docs.unity3d.com/Manual/UsingDLL.html

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avatar image TCD · Aug 19, 2016 at 02:52 PM 0
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even when the dll is compiled with .Net 4.0 Code?

avatar image tanoshimi TCD · Aug 19, 2016 at 03:05 PM 0
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In that case, no (might have been useful for you to state that in your original question....). I believe there is a possible workaround for you to export the library as an "unmanaged export" and then Unity will treat it as a native plugin rather than a managed plugin, but haven't tried it myself: https://sites.google.com/site/robertgiesecke/Home/uploads/unmanagedexports

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Answer by Flamio · Aug 19, 2016 at 02:22 PM

Import as DLL will help you. But it must be compiled in .NET 2.0.

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avatar image TCD · Aug 19, 2016 at 02:51 PM 0
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Thats the whole point, i need the .NET 4.0 Code in it

avatar image meat5000 ♦ TCD · Aug 19, 2016 at 02:55 PM 0
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Unity doesnt support .Net 4.0

It pretty much still uses 2.0 with some 3.5 support thrown in.

2.0.50727.1433 to be exact, according to Debug.Log(System.Environment.Version);

avatar image TCD meat5000 ♦ · Aug 19, 2016 at 03:41 PM 0
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i know, thats why i had the idea to load precompiled code. Unity should ignore what it is in the fuction and only deliver parameters and read the return value.

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