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Question by Trild123787898 · Mar 22, 2019 at 08:03 PM · script.joints

how to write autoConfigureConnectedAnchor correctly

how to write autoConfigureConnectedAnchor correctly so that it can be disabled using the script?

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avatar image Casiell · Mar 22, 2019 at 08:44 PM 1
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I can't really understand your question. Are you using Unity joints? This field is publicly accessible, so if you have reference to the joint you can just do Joint.autoConfigureConnectedAnchor = false.

avatar image Trild123787898 Casiell · Mar 22, 2019 at 09:08 PM 0
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Yes, I have a link to the creation, and I need at this moment to disable this parameter

avatar image Casiell Trild123787898 · Mar 23, 2019 at 12:04 AM 0
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So do as I said in previous comment. Or just disable it in inspector if you can

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Answer by vlsvkls · Jan 13, 2021 at 03:40 PM

My solution

theJoint = NewBlock.AddComponent(); theJoint.autoConfigureConnectedAnchor = false;

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