- Home /
My 2D ball keep falling through ground
Hey,
I am doing Color Switch clone I have a sprite object (with a hand picture attach to it). The sprite has BoxCollider2D.
I tried everything already but for an unknown reason the ball keeps falling, the ball object has a Rigidbody2D and Circle Collider 2D (is Trigger Check).
From youtube video, I saw that all I have to do is make sure the ball is a trigger = true and the ground has BoxCollider2D but it does not work.
Here is the link for the project: https://drive.google.com/open?id=1ulNa6INYP7KD7s3lMsbms1PwTCR3Lme2
Answer by blinkafrootable · May 26, 2020 at 06:14 PM
If the ball's Circle Collider 2D has Is Trigger checked like you say it does, that means that the ball will no longer physically collide with the ground because triggers no longer collide, they simply activate when they overlap with another object. Try setting Is Trigger to false (unchecking it).
Your answer
Follow this Question
Related Questions
Changing player's moving direction 0 Answers
How do I stop the player from moving offscreen? 2 Answers
Multiple Cars not working 1 Answer
How do I make a dash attack while doing a top down 2d game 1 Answer
Distribute terrain in zones 3 Answers