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Why do image file size becomes huge on Import??
Hey, i am wondering that why do my 2 KB PNG texture image turns into 200 KB via default import settings?? Why?
Answer by MagicoCreator · Dec 30, 2013 at 05:32 AM
i think its because if you draw something to screen it is stored in the video memory uncompressed
200 kb is roughly 256*256 (pixels) * 4 (RGBA - 1byte each) bytes so, my guess is you imported a 256*256 texture and unity stored it uncompressed or showed the uncompressed size
i think its because if you draw something to screen it is stored in the video memory uncompressed
No (or at least not unless you choose to use an uncompressed format), but Unity doesn't use formats like PNG either.
unity doesn't use png? but it surely supports it? Or does it? $$anonymous$$aybe it gets the png file and turns into sth else? By the way the compressed size becomes 200kb if i mark true color it becomes almost 1mb.2kb to 1mb? Well thank you unity!
It imports PNG; it doesn't use it for anything after it's been imported and converted.
Well thank you unity!
Nothing to do with Unity; might want to look up how graphics cards work.
Answer by Shrikky23 · Dec 30, 2013 at 06:29 AM
Unity converts most of the image to the insisted compression format, if you dont want unity to compress (i knwo its wierd that compression increases size sometimes), use Override compression and set ur own.
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