Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ttww · Dec 02, 2013 at 07:40 PM · rotationtransformparentchild

Changing child's rotation changes parent's position

Tried to search the answer for it but found nothing so i think i am missing something very obvious here.

I have a main camera as a child of a vehicle. In the script attached to the camera i am reseting camera's rotation so it is not rotating with the vehicle, just follow it:

 transform.rotation = Quaternion.Euler(0,-180,-180);

However the moment the vehicle changes it's rotation, all hell breaks loose: this single line of code somehow magically causes the vehicle to fly out of the screen (to be exact: it changes it's position by hundreds of units per second.)

Can someone explain to me what is happening exactly ? Very thanks.

EDIT: The vehicle is a space ship (no wheels, no physics) actually and it moves forward with:

 transform.Translate(Vector3.forward * speed * Time.deltaTime)

and to the sides:

 mousePosition = Input.mousePosition;
 mousePosition.z = 50; //distance to camera
 touchPosition = Camera.main.ScreenToWorldPoint(mousePosition);
 direction.x = touchPosition.x;
 direction.z = transform.position.z; //player controls movement
                                     //on x-axis only                
 transform.position = Vector3.Lerp(transform.position, direction, 0.1f);
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Dec 02, 2013 at 07:41 PM 1
Share

Without seeing the code to move the vehicle, it is difficult to offer any solution. As a guess, some aspect of your vehicle movement is dependent on the rotation of the camera. Changing rotation either results in new direction of movement or in a collision which caused new movement.

avatar image WilliamLeu · Dec 03, 2013 at 07:37 PM 0
Share

Are physics constraints involved? Like hinges of some sort?

Could be a feedback effect, wheel changes, so the hinge adjust the parent if they're connected somehow, which changes the child wheel again, which changes the parent - with unstable velocity being added in every step.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make a simple tree 1 Answer

Camera follow ball along cylinder 1 Answer

Separate child rotation 1 Answer

Raycasting from child weird behaviour 2 Answers

setting the parent of a transform which resdes in a prefab is dusabled to prevent data corruption 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges