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Question by arturoza · Jul 11, 2016 at 01:58 PM · rotationparenttranslationblock

Parent only Translation (VR)

Hi, I 've parented my camera to a character that moves where I click, I only want my camera to follow it but I don't want to rotate with my character, since the rotation movement is given by the Head of the player,

How could I block the rotation from the parent? Thanks!

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Answer by ScaniX · Jul 11, 2016 at 02:34 PM

I think the best way is to unhook it from the player and use a script like this on the camera:

 public GameObject player; // assign player in inspector
 public Vector3 offset = new Vector3(0, 0.9f, 0); // offset to the player as the camer is usually a little above it

 void LateUpdate() { // "Late" is probably unnecessary, but I want to make sure to get the final coordinates in the frame
     gameObject.transform.position = player.transform.position + offset;
 }
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avatar image arturoza · Jul 18, 2016 at 07:17 PM 0
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Nice! Thank you!

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