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Split Rotation and Moving of a NavMeshAgent
Hi, my dynamic GameObjects use a NavMeshAgent to move on a NavMesh. My problem: the rotation is done over the duration of the move - i want to rotate the unit BEFORE any move starts (best would be a minimal degree before the move starts) - can I setup the agent to do this or do i need to rotate my gameObject first and give the movement commando after that?
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Answer by Drakons · Oct 29, 2014 at 12:04 PM
Solved this by getting the destination for the navmeshagent, turning the gameobject manually and started the navmesh move AFTER this.