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2D IK rigged character sprites bugging when chaning sprites with Sprite Library
Hi, i have a rigged 2D character with IK and i want to change its sprites on runtime with a Sprite Library. When i change the left arm from Idle(first image) to falling, i got some weird behavior on the bones. (More information in the answers) It seems like the bones get twisted in a weird way. Why does that happen ?
Answer by W1zzel · Nov 20, 2019 at 09:00 PM
This is what it looks like with the idle sprite. This is what it looks like with the falling sprite.
Now i have doublechecked the Sprite Editor for the hierarchy of the bones. The only thing different is the armposition of both states.
Answer by MujtabaKhan · Nov 23, 2019 at 08:27 PM
@Bunny83 @robertbu @whydoidoit @duck @clunk47 @MujtabaKhan Sir can you help? Thank you.
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