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Question by interactiv3 · May 10, 2014 at 01:54 PM · 2d

Make 2d sprites invisible?

I'm trying to make most of the sprites in my game invisible. With the exception of a few that are tagged "Player", "Background" "Ground".

I tried this

 if(!gameObject.CompareTag("Player"))
 {
  gameObject.renderer.enabled= false;
 }

But I get an error about the renderer missing.

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avatar image felixpk · May 10, 2014 at 02:07 PM 0
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You have to get way more detailed: Where is this code in? And if all Sprites have this code attached you have to do this:

 if(gameObject.tag != "Player" || gameObject.tag != "Ground" || ...) {
             gameObject.renderer.enabled = false;
         }
avatar image robertbu · May 10, 2014 at 02:22 PM 0
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If 'gameObject' is a sprite, then your code should work. Any chance it is an empty parent or child object? Insert this just before the 'enabled = false' line:

    Debug.Log(gameObject.name + ", " + gameObject.tag + ", " + gameObject.renderer);

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Answer by Vitor_r · May 12, 2014 at 04:22 PM

Maybe this?

     if(!gameObject.CompareTag("Player"))
     {
      if(gameObject.renderer != null)
      {
        gameObject.renderer.enabled= false;
      }
     }
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Answer by JayOhhh · May 30, 2014 at 04:20 PM

You need to get the component of the gameObject and then turn the SpriteRenderer off.

 public SpriteRenderer sprender;
 
 
 void turnOff() {
    if(!gameObject.CompareTag("Player"))
     {
     sprender = gameObject.GetComponent<SpriteRenderer>();
     sprender.enabled= false;
     }
 }
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avatar image Eric5h5 · May 30, 2014 at 04:37 PM 0
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You don't; SpriteRenderer inherits from Renderer. Also don't make public variables unnecessarily like that.

avatar image JayOhhh · May 30, 2014 at 06:11 PM 0
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You don't have to, but with the limited information this is a way it would work. I wouldn't make the public variables unless needed. This was just an example..

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