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Question by Popcony · Sep 28, 2015 at 06:38 AM · c#destroy object

If xGameobject collides with (Gameobject with label) Destroy it.

As the title implies I need help coding this. I'm working on a breakout-style game where xGameobject is a ball that will collide with other gameobjects under a certian label "wall". What am I doing wrong? there are no errors, but the walls won't destroy...

 using UnityEngine;
 using System.Collections;
 
 public class Wall : MonoBehaviour {
 
 
     private GameObject xGameObject;
     
     void OnCollisionEnter(Collision col)
     {
         if(col.transform.tag == "Wall")
         {
             Destroy(xGameObject);
         }
     }
 }

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Answer by outasync · Sep 28, 2015 at 12:08 PM

is this script attached to the ball or walls?

If you attach the following code to your ball then this should work

 void OnCollisionEnter (Collision col)
     {
         if (col.transform.tag == "Wall") {
             Destroy (col.gameObject);
         }
     }
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Answer by Cherno · Sep 28, 2015 at 11:07 AM

Hmmm... Your script is named "Wall", so I assume it is attached to the wall objects? If so, then it's no wonder it doesn't work since no wall object will ever register a collision with another wall object :) A good example of a logic error.

What you need to do is put the script on the Ball object instead.

As another tip: Insert Debug.Log lines in your code to print information in your console during runtime; For example, you can use

 Debug.Log(gameObject.name + " has registered a collision with " + col.gameObject.name);

in your OnCollisionEnter function.

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