Import / export 3D data across two standalone application
Hello,
My challenge today is to transfer 3D data (Vertex, Edges, Face, Normal, Materials & Texture, Animations, etc.) from a Windows standalone application (.exe) to a Standalone Mobile application (.apk) .
Very many solutions flood the internet by using the unityeditor import / export principles to do the job.
But UnityEditor does not work in standalone. So I ask you the question, how can I do it?
I have different tracks but I do not know anything about this field of data processing: Assetbundle FBX SDK Resources Upload / Download (through internet)
Thank you for the attention paid to my request. Any information on a simillar process is good to take.
Your answer
Follow this Question
Related Questions
How to throw an object while swiping and after 0 Answers
Load External JPG as TextAsset 1 Answer
Code acts differently in new project than in old project; Cursor.lockState issue 1 Answer
Application.Quit() Windows 7 1 Answer
WWW.LoadImageIntoTexture works on Android but fails on UWP with Log: "Cannot load image" 1 Answer