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Making characters move to destination with Maximo Animations
I'am attempting to move some NPC characters between desintations (objects) and also use maximo animations like walk, run etc
When I run my code, the character goes to the destination but there is no animation.
void Start()
{
agent = gameObject.GetComponent<NavMeshAgent>();
GetASM().SetTransitionHandler(this);
controller = GetComponent<CharacterController>();
asm = GetASM();
asm.ChangeState("move");
agent.destination = destination[currentWaypoint].position;
}
Comment
Answer by cmonroy · Oct 30, 2014 at 02:10 PM
Either you need setup the animations in your code or setup the mecanim parameters in your code, as the speed and rotation are not being passed.
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