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Weird errors pop up when I want to build my game for android
---IndexOutOfRangeException: Array index is out of range. UnityEditor.Android.AndroidBuildWindowExtension.GetBuildPlayerWindow () UnityEditor.Android.AndroidBuildWindowExtension.RepaintTargetList () UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
---NullReferenceException: Object reference not set to an instance of an object System.IO.StreamReader.FindNextEOL () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:435) System.IO.StreamReader.ReadLine () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:468) UnityEditor.Utils.ProcessOutputStreamReader.ThreadFunc () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProcessOutputStreamReader.cs:38) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs)
Do you know any Solutions?
Same issue here!
NullReferenceException: Object reference not set to an instance of an object System.IO.StreamReader.FindNextEOL () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:435) System.IO.StreamReader.ReadLine () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:468) UnityEditor.Utils.ProcessOutputStreamReader.ThreadFunc () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/Utils/ProcessOutputStreamReader.cs:38) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs)