Android WiFi permissions crashes rendering
Hey everyone, I'm still new to Unity but I've been working on a mobile project. I just got a working prototype running on my phone (yay!), but I keep running into a rendering issue.
Whenever I go into a new area and run the app, Android asks to connect to the local WiFi, then the app only renders blue and black. I know the app hasn't crashed because I can still press the buttons, and all the UI elements slowly appear again by pressing buttons, switching to and from other apps, etc. This bug persists between all my game scenes, and only happens when Android asks for WiFi permissions on startup. I'll attach some screenshots so you can see what I'm talking about.
All of the objects in my scene are from Unity's UI Canvas, and my phone is a Motorola HD Razr.
Has this bug happened to any of you? Any feedback would be appreciated, and thanks in advance :].
Answer by ColinV · Sep 25, 2015 at 05:15 AM
Here are some more screenshots of what the title is supposed to look like, and how the app looks after some fiddling:
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