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              This question was 
             closed May 16, 2018 at 09:38 PM by 
             unity_2020higginbothamdarby. 
            
 
             
               Question by 
               unity_2020higginbothamdarby · May 15, 2018 at 09:27 PM · 
                c#gameobjectaudioaudiosourcevalues  
              
 
              Volume Control with Slider
Im trying to create a script that sets the game volume to the value of a slider but I can't figure it out. If you can help please do.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class SettingsScript : MonoBehaviour {
 
     public GameObject MusicSlider;
     public GameObject Cancel;
     public GameObject Audio;
     public float MVS;
     public Camera Cam1;
     public float volume;
     // Use this for initialization
     void Start () {
         
         Cancel = GameObject.Find ("Cancel");
         Audio = GameObject.Find ("Audio");
         Cam1.GetComponent <AudioListener> ();
         Cam1.GetComponent <AudioSource> ();
     
 
         MusicSlider = GameObject.Find ("MusicSlider");
         MusicSlider.GetComponent<Slider> (); 
 
 
 
 
 
 
     }
     
     // Update is called once per frame
     void Update () {
 
         //Get Slider value and assign it to float MVS
         Slider MVS;
 
         //Set AudioListnerVolume to MVS
         AudioListener.volume = MVS; 
     }
 }
 
 
              
               Comment
              
 
               
              Answer by oStaiko · May 15, 2018 at 09:34 PM
What you're looking for here is an Audio Mixer https://docs.unity3d.com/Manual/AudioMixer.html
Just set the volume on this mixer group to the slider value. Using this, you can have seperate sliders for sfx, bgm, voices, etc.
@oStaiko Alright but im having some difficulty with assinging the slider value to the audio mixer volume.
Nvm I just found out