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This question was
closed Oct 10, 2019 at 03:18 PM by
tormentoarmagedoom for the following reason:
Too subjective and argumentative
[Resolved]Animator.Rebind on instantiated child.
Hi,
I'm trying to rebind the animator to a new child but it seems to work only if the animator didn't have any skinned mesh renderer bonded to it before.
https://forum.unity.com/threads/animator-rebind-issues.482022/
This thread is exactly the same as my problem.
I HAVE to have a skinned mesh than replace it.
Any help?
Edit: Neede to wait until it finished instantiating than bind the animator
yield return new WaitForEndOfFrame(); pCon.anim.Rebind();
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