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Question by
Damiano96 · Mar 18, 2021 at 11:59 AM ·
c#inputunityeditoruser interface
Navigate UI with gamepad
My goal is to create a system where the player can drag a UI game object to the screen/world space. I'm using iPointer interfaces to detect input from the mouse but I am wondering if there is a way I can use these interfaces to check input from a controller/ gamepad?
Any help or suggestions would be appreciated! Thankyou.
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