Question by
Tespy · Mar 19, 2019 at 06:10 PM ·
scripting problemscriptableobject
Writing an in-memory ScriptableObject to file
I know that with the Create Asset Menu Attribute, I can create a ScriptableObject instance as a .asset file in my project directory. What I want to know is how to write a ScriptableObject created programmatically (from a script) and then have it written as a .asset file wherever I'd like.
I'm using Unity 2017.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612193913im_/https://answers.unity.com/themes/thub/images/avi.jpg)