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Question by
BlueMango10 · Jan 17, 2019 at 09:41 PM ·
charactercontrollerplatformercharacter controllercharacter movementplatformercontroller
CharecterController.Move() ignores parents movement
When i parent my CharecterController to a platform, i would exspect it to follow the parent like any other gameobject, but for some reason it doesn't. It seems like it only ignores the parents movement when i use CharecterController.Move(), which is wierd since i've used this exact technique to make a charecter stand properly on platforms in previous projects. What's going on here?
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